ABOUT

Eugenia Kim is an interdisciplinary creator and researcher. She is currently investigating how to provide a framework for making immersive virtual reality dance narratives about adolescent bipolar disorder. Her background is primarily dance, digital archives/humanities, and multimedia with formal education in other visual and performing arts as well as information technology. Previously Eugenia worked in the Emerson College Archives, New York Public Library for the Performing Arts, and Purdue University Libraries while choreographing and producing dance in various cities in the USA. She ran her own company, Penumbra:Movement, from 2013-2015. Before beginning her PhD studies at the City University of Hong Kong’s School of Creative Media, Eugenia received grants from the Cambridge and Somerville (Massachustetts) Arts Councils for choreography and dance history projects. She holds an M.S. in Information Science from University at Albany and a B.S. in Electronic Media, Arts and Communications.

PREVIOUSLY

2005

Empty Shell Over Lost Time -

my first dance pathography about bipolar disorder -

 https://youtu.be/NzvoK4XUnqg

2009

Flux -

https://youtu.be/0J-cPsURAXU​

2012

An Artist’s Digital Preservation Toolkit: Dance as a Case Study for Capturing and Sharing the Creation Process -https://www.jstor.org/stable/10.1086/668114

2016

NACHMO Boston Short Interdisciplinary Work -

 https://youtu.be/g5vJbxi4058

Please feel free to contact me for a full portfolio of work.

CURRENT

2017 - 2020 Hong Kong Phd

Fellowship Recipient

PhD Candidate, School of Creative Media

City University of Hong Kong

Research topic:

How can phenomenology be applied to the creation of movement-based pathographies for virtual reality environments about adolescent bipolar disorder?

Keywords:

dance, digital humanities, empathy,

medical humanities,

motion capture, movement, rapid prototyping, virtual reality

Recent work:

Lithium Hindsight 360 Video Capture

EVA London 2019

ISEA 2019 (panel)

DIS 2018 Workshop

UPCOMING

Working with MetaObjects to create two different VR experiences about adolescent bipolar disorder using motion capture to transform dance movement.

Prototype Ia uses the same structure as the Spring 2018 prototype: somatic movement based on data about symptoms collected from medical reports.

Prototype Ib uses a different structure: point cloud shape to present an autoethnographical solo narrative about maintaining adolescent bipolar disorder on a daily basis.

The last prototype version will be produced during Summer 2019.

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Upcoming Presentation Schedule:

October 2019

ASIS&T Annual (Australia)

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